@lupyuen I rarely ever get to use Mandarin. It's usually English, Spanish or Russian.
@lupyuen I was worried for a moment that I had only followed in someone else's footsteps. To the best of my knowledge I was the only person who reversed the blobs as far as I did. I'm just glad that my code is similar to the source code. It should make work easier for developers.
@lupyuen Or a modified version of it. I would think so.
@lupyuen Person Wang. He seems to be the developer and the code in that repo was made before Pine64 released a product with the BL602. I think it's the same RJ Wang who developed the code. If there are missing files, then they kept parts of the code hidden.
@lupyuen I think it is the same 人 王。
@lupyuen I reverse engineered the binaries, this looks like the developer. I remember the binaries I reverse engineered were compiled on a workstation by a user RJ Wang.
@lupyuen I'll check on that.
@PawelK I've worked a little bit with Gamiee. I'm BraveHeartFlossDev on github and a Reverse Engineer who has done a lot of work. Unfortunately I deleted the old files but I uploaded the new work.
@lupyuen Thank you sir for the advice. I will have it up in about 15 minutes.
@freemo Or the Mathematics and Technology used to port Resident Evil 2 to the N64. There's a YouTube video about it. It was an impressive effort considering the limitations of the hardware.
@lupyuen The old ones are there still, the new ones should be far better.
@lupyuen I have all the new code in my github as tar.gz files.
@freemo Have you looked into the open hardware or DIY tools? They can be impressive but are not the most accurate. Cheap and open is definitely a plus.