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Of course I had to log on to Mastodon on the #DEC #VT420 - maybe someday I'll make it prettier but it works.

#retrocomputing

Sneak peek: This #ZXSpectrum issue 3 will move to the replica board on the right. I have to wait for delivery of some more components, but I am particularly looking forward for this #RetroComputer project. I will keep you updated, of course. 😀​

"Fedora" plot...
(I converted to BBC BASIC from Atari 8 bit listing on AtariAge forum)

1 MODE 0
2 VDU 19,1,1,0,0,0
3 DIM RR(320)
4 FOR I=0 TO 320:RR(I)=193:NEXT I
5 XP=144:XR=4.71238905:XF=XR/XP
6 FOR ZI=64 TO -64 STEP -.5
7 ZT=ZI*2.25:ZS=ZT*ZT
8 XL=INT(SQR(20736-ZS)+0.5)
9 FOR XI=0-XL TO XL STEP.5
10 XT=SQR(XI*XI+ZS)*XF
11 YY=(SIN(XT)+SIN(XT*3)*0.4)*56
12 X1=XI+ZI+160:Y1=90-YY+ZI
13 IF RR(X1)<=Y1 THEN 16
14 RR(X1)=Y1
15 PLOT 69, X1*4,800-Y1*4
16 NEXT XI:NEXT ZI

This is AWESOME! Portal! Yes, PORTAL! On the PET!!!!!! And it's fantastic!!

Just in case you missed the game release of the year, here's a little capute of the intro from #EyeOfTheBeholder for the #Commodre64 - thanks to @Herr_Irrtum fir posting the relase link (pouet.net/prod.php?which=92920)

You'll need a way to store the CRT file of the game (e.g. #EasyFlash or #KungFuFlash or whatever else does the trick).

P.S.: the white line on the left is an artefact only seen on my captured video. The actual game does *not* show it.

Pretty close, I'll let that prediction pass. (BYTE Magazine, 1981)

Super Star Trek, which I have converted from the original 1970s (80 column printer terminal) source code. Now for the #Commodorer64 with some sympathetic enhancements such as NAVigation and TORpedo helpers. It's not perfect, but getting there. Still deliberately terminal based!

Introducing the first alpha release of Mastodon 3.11 for Workgroups!

Available for Windows 95 :BlobhajShock:

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