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@lupyuen the more I think about this, it makes my situation a lot easier. I am not an indie developer, but use Godot occasionally to make small projects/games for educative purposes. Often i get the question, why not Unity... Answering this question has become a lot easier now. as often I had to draw the comparison with Scratch, Python, C/C++ for the parents... they merely heard something, but this makes it easy to switch the narrative to 'long-term use and ambiguity in associated cost'

#godot

@lupyuen

Watching another indie developer, which makes this all more confusing:

youtube.com/watch?v=JQSDsjJAic

as it seems 'charity bundles' will be exempted somehow? but you are charged when you install on your steamdeck besides your PC. It is all so vague...

#microtransactions #unity

@lupyuen Interesting feedback from one of the Indie developers that uses Unity for his games: Lost Relic

youtu.be/1zuZaJE3n-4

@lupyuen

100MHz FM transmitter from 1982, 25 Watts that we used for 3 months of non-licensed radio broadcast. A few coils in power amplifier are missing, and 2N6081/2N6082 (wrong marking) replaced the very expensive original BLY87/BLY89 (~$80-100 for a pair in those days!).

@gbraad

$0.20 is IMHO fair price. Isn't Unreal in the same neighborhood, with a $200,000 cap?

BUT, that is not the actual issue; It is about control and dependency on a vendor.

People who value the long-term independence need to break free from vendor lock-ins. And instead funnel those $0.20 towards the GoDot community.

@lupyuen

@lupyuen *sigh* And another language plugin getting changed into non-libre due to being popular enough...

"Marvel Studios VFX Artists have unanimously voted to unionize in response to tight deadlines and heavy workloads"

cnbc.com/2023/09/13/marvel-vfx

@lupyuen False. He was a mathematician; he didnt have a personal life.

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