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The Mandela Effect

"Yeah, the sim module has this crazy bug where if this one kid in *one* galaxy, on one f*cking planet dies, the process runs at like 95% CPU, then crashes"

"weird. can you patch the state array before it dies, so it stays alive?"

"no, it still crashes; just takes a few more cycles"

"you tried just running it from an earlier snapshot?"

"yeah, it works--"

"fixed."

"--sometimes, but I want to *actually* fix the problem so it doesn't crash in prod."

"blah. just re-run it from the start. it'll only take, what...a day?"

"mmm. yeah I guess. still f*ckin weird though: like who the f*ck is this kid?" *restarts the program and stands up from his desk*

"probably sim baby Jesus. you killed sim Jesus, dude. you're a monster"

"shut up. let's get lunch"

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