Time to work on more shader binding updates… what a pain moving to fully modern usage in all graphics devices. I’ll likely cut AZDO and just ship Vulkan with dynamic rendering, but it depends on time and stuff outside of programming time.

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@thendrix It sounds similar to dealing with different CPU architectures and ISAs. It's very frustrating.

It’s always the case of you spend less time with full rewriting vs bolting on and making facades to run poorly. :shrugz:

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