Okay game designers, tell me how shitty an idea this is for a TTRPG:

Rather than something like D&D's action, bonus action, etc. on your turn you have Action Points.

You start with one AP, or two if you're proficient with a specific skill or tool, and you spend them on anything you want on your turn. Some skills, tools, etc. cost fewer AP, and some cost more AP.

You can do shit on your turn until you run out of AP.

If you want, you can aid someone else by giving them some of your AP.

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@xavierck It sounds like you're describing the system of the Wasteland or XCOM series. That's more common in TBS than TBRPG or TTRPGs. In TT, keeping track of the action points can quickly get tedious.

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