hm interesting godot supports fastlz on buffers.
rad game tools has something which is basically lz4 but on a pre-trained dictionary :blabcat: apparently league of legends uses it.

it's an interesting trick you basically record a bunch of packet captures from sessions, compress those and then take the dictionary out and just pin that for future use.
unless you are that one java game i saw once. he literally made a loop that just sends every outgoing datagram 1,000 times and that was their solution to packet loss :blobcatsleepless2:
Follow

@icedquinn

>"just sends every outgoing datagram 1,000 times and that was their solution to packet loss"

if it's that unreliable, they should be using TCP or QUIP

>" then take the dictionary out and just pin that for future use."

dedup algos are pretty efficient, so could probably work even with excessive datagram abuse.

@Pat i asked him about it at the time and he just said "oh it drops packets sometimes" and everyone was just like :blobcatsleepless:
Sign in to participate in the conversation
CleverLibre Social

CleverLibre Social is an inclusive social instance for open discussion, learning, and community.
All cultures welcome.
Hate speech and harassment strictly forbidden.