Watched this #solarpunk themed game trailer and couldn't stop thinking about this monumental text alxd.org/solarpunk-lenses-and- , where the urge to create compelling political imagery as a basis for common effort is emphasized. I understand there are big challenges for our imagination here. Firstly due to visual excesses of current culture. Also it takes a lot of talent to be artistic, political and critical at the same time. This lead to quite many unsuccessful attempts at this new visual language, or hieroglyph as @alxd puts it. For example, it is very common to see tropes of corporate architectural greenwashing, or highly decorated art noveau-ish #architecture, which features excessive decoration, directly linked to colonial exploitation and extreme inequality.
This is what I'm thinking of, watching this game's trailer where the first shots are focused on axing a tree.

@dudenas thank you!

The hieroglyph is from Neal Stephenson's Innovation Starvation (I must have forgotten to link it!): wired.com/2011/10/stephenson-i

As I mentioned in my essay, a lot of books, movies and games are not incentivized to creat hieroglyphs. I think this tree chopping shot was just a nod to #minecraft, not a new #solarpunk proposal.

Speaking #games, I think only Disco Elysium brought a fresh set of symbols in the recent years, and we can see how that is going for them...

@dudenas I dont have that article on hand, but from what I remember, Disco Elysium was an art project first and a game later, not expecting a huge commercial success.

I think it became such a big hit only thanks to this huge risk, proposing something fresh, wholly new, without corporate oversight and managerial meddling. It could easily have been too alien though.

@dudenas Recently I discussed an interesting aspect of #AI, #neuralnetworks and #chatgpt with a friend:

What if instead of using them to generate things, we use them to map their training datasets, our popculture? If something is impossible to imagine for a network, it might be too alien for most of the readers.

This could help us create #solarpunk hieroglyphs that stick: making them just out of reach, but not too far out there.

Im not yet sure how to explore this venue...

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@alxd @dudenas

You might have a look at Supercomposite's experience with "LOAB" to see what happens at the edges of parameter space.

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