long feedback
@IngloGamesDev
I tried it out on Linux. It's pretty cute, and the dialog made me quickly like the characters :)
Gameplay: It's sometimes not clear when to use T vs F. I kept trying to use T on the code-locked safe in the first room, since I thought of it as *using* the code on the safe.
Some ability to turn the fox without needing the mouse would be great, shift-A shift-D or something.
I like the slow escalation of tension, the noisemaker room actually felt thrilling like one of the tricky Portal levels.
I didn't realize that I could get out of traps - maybe I missed an instruction about it, but was confused why the level wasn't restarting.
Technical: There were quite a few random dark square boxes around the screen, and they kept moving whenever I moved. That was pretty visually noisy and distracting. (I can try and take a screenshot if needed.)
In the noisemaker level, I went into a closet right as a bot was coming nearby, and it got stuck with a ? above its head. The fox was inside the closet, nothing else was happening, and the bot was stuck in place. It moved again when I got out of the closet, cming near and the ? changing to !, but then when I got back in the closet it got stuck like that again. (I quit the game at that point, so have no feedback for parts after that.)
Thanks for sharing your work with us! Looks like it's gonna be a fun game.
@digital_carver thank you for the detailed feedback! The enemy AI and reworking the snare traps are going to be the first two things I improve on. Both are... Under developed to be generous!
As a side note you didn't really miss anything, the noisemaker level is the last one. All you didn't see was a "thanks for playing" screen at the end.