@stux Well depends. That isnt 3600RPM from a single source.. we are talking about several people pinging **their own accounts** to integrate it in the game.. So if that is 360 different people all pinging the API 10 times a minute then, while cacheing would be nice, it doesnt strike me as all that excessive.
Most servers could handle 3600RPM a minute without batting an eye, especially if you have some reasonable cacheing in place.
@freemo "3600 RPM right now, though at its peak (when they used nui-game-internal) it was 24000 RPM" is not really friendly use would you say?