I tried Cultist Simulator and it seems unplayable. I'm combining cards essentially at random, with no real sense of whether I'm making any progress, then I die without warning. The "tutorial" was useless.

@peterdrake I've never been able to get very far in that game either, even though I now all of the DLCs thanks to one of the bundles, heh.

Maybe I should try it out again sometime. I kind of understand what they're going for but... I think the game Underhand (available on Play store, not sure of elsewhere) is doing a better job of that general atmosphere?

@trinsec

@jalefkowit points out that the designer of Cultist Simulator is, as they say, "problematic".

eurogamer.net/two-women-accuse

Underhand looks prettier and clearer, but from this video, too choose-your-own-adventure for my tastes.

youtube.com/watch?v=_Dk6CK120x

I'm interested in any other game recs! I'm in no way committed to the cultist theme.

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@peterdrake I'll toss in a recommendation for Xeonjia. It's a top-down RPG in the style of old Pokemon games, but the gimmick is that many floors are frictionless, so you can only change direction once you hit the far wall. Most walls hurt if you crash into them, so you have to plan your route carefully to minimise how much damage you take.

It is straightforward at first, but as the environments get more complicated, the number of possible paths undergoes combinatorial explosion, and you really have to think it through instead of attempting to solve the problem through trial and error.

gitlab.com/deepdaikon/Xeonjia

@trinsec @jalefkowit

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