Follow

reason.com/2023/10/22/the-mine

"Over-the-top violence in such video games as Mortal Kombat and Doom drew hand-wringing moral outrage from worrywart parents and government scolds throughout the '90s. Minesweeper—in which players click around a rectangular grid of squares trying to avoid hidden mines, using logical rules to interpret numbers—seemed like it should be safe from controversy.

Yet somehow the game was central to a minor moral panic that formed around pre-installed computer games as Windows spread through offices in the '90s. Together, Minesweeper and Solitaire were seen as an unwelcome office distraction at best and a dire threat to worker productivity at worst."

No fun for you.

Sign in to participate in the conversation
CleverLibre Social

CleverLibre Social is an inclusive social instance for open discussion, learning, and community.
All cultures welcome.
Hate speech and harassment strictly forbidden.