Had some people test a shallow build of my game. Gonna be interesting figuring this shit out, retaining my desired design versus others enjoying it. As always.
I wish feedback didn't hit me so hard before it settles into new ideas, haha
@konjak The advice I've heard (on game design, writing, etc.) is that if your testers tell you what's wrong, they're probably right. If they tell you how to fix it, they're probably wrong.
CleverLibre Social is an inclusive social instance for open discussion, learning, and community.
All cultures welcome.
Hate speech and harassment strictly forbidden.