Follow

Now I achieved 11+ fps with GLSL shaders to draw a colored circle. This circle has been sliced into 30e5 segments and CPU only give a index of each segment, then shader computes each vertex's coordinate and give them color.

I think that is a nice try for a OpenGL beginner.

Sign in to participate in the conversation
CleverLibre Social

CleverLibre Social is an inclusive social instance for open discussion, learning, and community.
All cultures welcome.
Hate speech and harassment strictly forbidden.