Follow

I suddenly realized that for my purposes, I can actually get rid of lwjgl and turn to JOCL or Aparapi's side. I want to simulate something and represent them as a pixel based picture and OpenGL is not that good for pixel drawing. I think any Java 2D graphic library will fit my needs.

That's a good news. Which I can get rid of LWJGL's OpenCL binding and turn to more object oriented apis.

Sign in to participate in the conversation
CleverLibre Social

CleverLibre Social is an inclusive social instance for open discussion, learning, and community.
All cultures welcome.
Hate speech and harassment strictly forbidden.