So I've always wanted to be a game dev, but like an indie game dev. I think I finally have an idea I want to build.
Currently thinking a game where players sign in with their fediverse account and can explore the fediverse. To use plain terms, imagine MMO Fedi RPG.
Each instance is like a planet in No Man's Sky. Only residents can build/delete there, like Stardew Valley.
When you're near people, you can chat with them and make new friends.
@cwebber long term, should I be thinking Spritely?
@tychi This is from what I've heard secondhand, but my main thought is that building a sustainable MMO as an indie developer is really hard. Building RPGs, period, is really hard too.
Is there a feature of the fediverse that's particularly appealing to include in a #videogame? could imagine having an #ActivityPub stream for in-game announcements so you can get notified of in-game events on your microblogging platform. Maybe making friends in the game creates a new subscription for in-game activities of your friend that you can see out of the game..
@cwebber
@2ck I don't think there's any particular feature of the fediverse for a video game besides the people. The walled gardens have entire demographics of people to cater to, but outside the walls, we're scattered.
I see this type of game being less of a game and more of tool to make games. If i'm understanding spritely and @cwebber's work, we should be able to build something akin to a de-centralized roblox.
i think that thought tracks with your suggestion for federating game events outward.