I’m not bragging, but only using 16 cores you can now compile all the shader binaries in 32s. If I used all 32 it would be a waste of power bill.

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@thendrix Not to be that guy but if you were using a VLIW architecture, you might get better performance.

But jokes aside, I'd suspect that 8 cores might be the fastest because of the distribution across the die and memory bandwidth.

Also I just realized that might have been a jab at the scalability.

The reason it’s so slow is that I’m having to use I/O to work around a broken upstream library. Basically the NVMe is the bottleneck. Once they fix the upstream library I can do most everything in memory.

That said for UE4/UE5 this would take 30-40 min.

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