Speaking of computer graphics, it kinda cracks me up that "8-bit" is now synonymous with a style of pixel-art graphics that look nothing like their namesake.

For graphics in the 1980s, color was much more of a bottleneck than image resolution. A monochrome 320x200 bitmap takes up 8 kB; a true color version of the same takes up almost 190 kB.

Graphics of the era looked like butt mostly because they were limited to ridiculously small indexed-color palettes, often subsampled at fraction the resolution, leading to "attribute bleed" artifacts.

What is now known as "8-bit" graphics, with exaggerated pixel sizes but beautiful 24 bpp gradients, is really more inspired by 16-bit systems - Amiga, Sega Genesis, maybe PC VGA. That revolution wasn't even really about computing power, just having a lot more video memory.

@lcamtuf I am not sure if correct, I was always understanding 8-bit graphics as "graphics as back then, when we played on 8bit computers", not that color of each pixel should be coded with 8 bits

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