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I'm trying out a new concept... Well, not really a new one, but new to me.

I'm trying to build a world entirely in code. Nominally a "text-based game", the idea is to take the Dwarf Fortress route of enabling development of a deep simulation by eschewing design and art concerns completely. In this case it's a space ship captaining RPG.

Even if it never goes anywhere, it's still a really fun and challenging exercise.

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