Wait a minute. How is #unity going to tie these installs back to a billable account?
If I have a client who hires me to make them a game, and I deliver a built EXE, is #Unity going to charge *me* every time my client sells their product in perpetuity, even though my contract with them has ended?
Also, what happens when a major update is published? How can I trust that #Unity's poorly-thought-out tracking system will be able to distinguish between a fresh install and an update? Is updating my game going to cost me thousands of dollars now?