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Wait a minute. How is going to tie these installs back to a billable account?

If I have a client who hires me to make them a game, and I deliver a built EXE, is going to charge *me* every time my client sells their product in perpetuity, even though my contract with them has ended?

Also, what happens when a major update is published? How can I trust that 's poorly-thought-out tracking system will be able to distinguish between a fresh install and an update? Is updating my game going to cost me thousands of dollars now?

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