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@argv_minus_one It's mainly because FOSS can't replicate the asset store. That provided templates and assets that new folks used to easily learn and assemble larger games. But it was driven by money and you just can't have that in the FOSS ecosystem. So, instead, there's just friction, and that turns people off.

Don't get me wrong, Godot is a solid engine. I like a lot of what it does, and I've been donating to their fund since it was announced in July. But it doesn't hold a candle to the frictionless ease of creating games in Unity, even with several years of enshittification crust.

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