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@kevkev One hack I've done in the past is:
Add two keyframes near the end, one right after the other (as in, a single frame apart). The second should be 180 from the first. Disable tweening between the nodes.

Usually, this causes the rotate-back portion of the animation to be so fast as to be imperceptible to the eye in action... but it would require the art on the board to be reversable, or that might be noticeable.

@LouisIngenthron @kevkev This, but also flip the model the opposite way at the same time to keep the art consistent (altho it obviously depends on the details of how its set up!)

@LouisIngenthron @kevkev could do this and mirror/swap the mesh (hierarchically under the actual rotated node) to retain asymmetric visuals. basically have a isGoofy/isNotGoofy state for the actual mesh (code driven) below the actively animated elements.

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