Last night I watched this video on how to get set up with the Qodot plugin for Godot so you can use Trenchbroom (a Quake map editor) to create your level geometry. Looks so simple to set up.

You have no idea how long I've been aching to get back into using a Half-Life/Quake-style level editor. Think I know what I'm going to be doing on my winter vacation 👀 youtu.be/dVagDDRb2jQ

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@brody Oh, shit. Please document your journey. I may need to follow those footsteps.

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