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@peterweyand

We have graphics cards for doing graphics. I picture some kind of AI card able to do what you describe based "useful seed" factory installed, but able to store data over time based on games played (or pulled in from game seed) so specially tuned processors would develop NPC AI. It would be a card for having NPCs "learn and remember" taking that weight off the CPU.

I'm not clear if such an idea is actually useful or practical, but in a sandbox game NPCs that would learn, hold grudges, or develop friendship behavior from machine learning would be an interesting development in game design if it could be retained efficiently and *NOT* tie up the CPU.

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