Been working on a level editor in using and (the editor will be a general editor tho)

Already got:
- Shapes creation(for collision mostly)
- Importing images(although they cannot be moved currently)
- Snapping grid

while it doesn't seem like much my focus was mostly on the shapes part of it

Source code: gitea.rustystriker.dev/RustySt

question I asked @Pixificial and thought of sharing here:
What is the "correct" approach (or mindset) that should come when players find a weird/exploitable/gamebreaking bug(or unintended consequence of a system), or something the devs don't want you to do?

For example:

- In the witcher 3, players found that they can just farm the cows in the starting zone to get infinite cash.

- In titanfall 2 multiplayer, if you try to go out of bounds it will count down and kill you if you don't go back in bounds after ~5 seconds.

Just a disclaimer, this is solely a game design question for the sake of thought experiments.
Also i know this question is a bit vague and can have different answers depends on the game in mind, but just bear with me and say what you think

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