Oh look, nvidia PhysX 5 is open source now: github.com/NVIDIA-Omniverse/Ph I was afraid they would keep it closed, within Omniverse only

@aras WOW, it's been some time that we have been waiting for them to release PhysX 5 and they just open source it like that.

Should we expect that engines adopt physx 5?

@abde I dunno, but if some engine uses PhysX 4 then I'd expect them to at least look/evaluate PhysX 5 now. However, AFAIK UE is trying to move to their own (Chaos), and Unity is undecided whether it wants to move to Havok, or partially-their-own (Dots Physics), or keep PhysX.

Follow

@aras Yes, I did not follow why UE is so focused on their physics engine as PhysX was working so well in UE.

youtube.com/watch?v=czuH0Jdqsj

(Beware, the video is a year old, let's hope it got better since!)

@abde there are advantages to "owning" a piece of tech; namely that you're not dependent on someone else to develop/drive it. Like for ~2 years no one even knew whether nvidia will even make PhysX 5 available to anyone outside of Omniverse!

The downside is, developing own tech takes time, especially as complex as a physics engine. PhysX had 15+ years of feedback and tuning.

Sign in to participate in the conversation
CleverLibre Social

CleverLibre Social is an inclusive social instance for open discussion, learning, and community.
All cultures welcome.
Hate speech and harassment strictly forbidden.