Yesterday, I learned that I had a completely wrong concept in mind of what typecasting in actually is.
Now, I learned about , a ridiculously cumbersome way to save raw data of a variable of one type into memory of another type (say, I have `floats` and need to save them in a `uint32_t` typed memory space).
Granted, I am stupid, because instead of this, I could simply have two or more pointers to the memory region. One as type `uint32_t`, and one as `float`.

Still, both ways feel weirdly far-from-hardware, and thus un-C-ish.
Like, when I get to mess up memory, why make it so cumbersome?

Also: I hereby advocate to add (adj.) to the English language.

@cweickhmann Having two pointers that alias each other and which are not of compatible types isn't really allowed and one reason why some code breaks when -fstrict-aliasing is active.

@pancomputans The whole reason I am doing this is to save a bunch of `float` settings to an EEPROM. But then I also want to save (and calculate) a CRC of the values to make sure, it does not load garbage.
Do you have an idea how to do this in a smart and reliable way?

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@pancomputans I realise an MWE would make this more concrete, but I'd put this on stackexchange somewhere instead.

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