Small generative model for generating ambient music in a game in real time, reacting to various conditions? Has anyone researched this or tried it?

@freakazoid the s/w used for music making has an option to generate the melody randomly (in given scale and tempo, I suppose), so you only have to add the effects

Follow

@amiloradovsky @freakazoid You don't even need much "model". A pattern randomizer works just fine: zykure.github.io/acid-banger/

Add some constraints to match the game state and you're golden.

Sign in to participate in the conversation
CleverLibre Social

CleverLibre Social is an inclusive social instance for open discussion, learning, and community.
All cultures welcome.
Hate speech and harassment strictly forbidden.