I notice there's a white rectangle around the viewport... did they accidentally make the 1-pixel-wide border cover up the edges of the map, instead of bordering it?
I noticed another error: the code that determines which shorelines to draw breaks at the edge of the map, making it look like there's a big vertical island out in the pacific
interesting: The game's internal coordinate system is a 16-bit unsigned integer, which starts in the top-left at 0,0, then it continues vertically down and then to the right.
also why combine the X+Y coordinates into this idea of point numbers? the map is 256x192. You can store coordinates in two bytes and it'll make more sense and be simpler to deal with.
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