i want to bring these girders down to be more consistent but it feels like if i do that it will end up being too much
@freemo no, this is Starbound. my game doesn't have a pretty interface yet*.

* i have an OS 9 theme for godot i might use. or try to figure out a real UI for it. don't really want yet another flat theme.

@icedquinn Ahh the good old null nil game... I play that game too, I call it programming :)

@freemo the debug presenter could use some work :blobcatgoogly:

the whole milestone was just making sure technical foundations worked and didn't have a pile of debt.

also need to poke around with blockly some. trying to see about getting some kind of classical event editing screen so the gamestuff isn't mixed all in with the enginestuff.
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@icedquinn my own game is text based.. so you have more GUI than me believe it or not :)

@freemo some days i'm not sure cloning fenoxo/innoxia's UI was the best of ideas.

then i play one made in sugarcube and get to experience RSI.

@icedquinn I've never been much of a UI coder.. too much tech not enough art. Took me forever just to learn calligraphy and im still not the best at it.

@freemo its mostly solved problems that are just tedious to fiddle in to place. and most of the art is dead (not many UI coders anymore, webdev flooded the market with electron apps)

@icedquinn well id still consider a web app a UI. It also requires a similar eye for aesthetics.

@freemo i remember the month i spent trying to implement cassowary. :blobcatdizzy2:

ok most of it was decrypting the paper. "it's simplex with a sparse matrix"
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