@freemo ** the player avatar is quite "heavy" unfort and almost makes up 80% of the data load derp
@stux Desktop, Chrome-based browser, extremely high-end system in every way :)
@freemo what thaa.. 🤔
that is weird!
and a reload results in the same?
@stux I could also tell from my GPU cards it was not utilizing the GPU and was most likely relying on the CPU.
@freemo I just tested on an older laptop and even my iPhone and it's all running in min 60 FPS
i wonder if it's my code or your system
@stux I dont know if it just looks like frameskip or is actual frameskip.. it is just just very choppy. Reload doesnt fix it.
@freemo btw, if you want to test locally: https://stux.xyz/stux/rpg
just
npm i
npm run dev
and uncomment this line to see CPU and GPU load: https://stux.xyz/stux/rpg/-/blob/main/src/App.jsx?ref_type=heads#L95
@stux I wish i had the time for a more through dive. Sadly im working at the moment and just wanted to help out with some quick feedback.
I can try a local run over the weekend if you still need help.
@freemo no worries! im gonna look into it
thanks!
@stux hit me up over the weekend if you need me to test anything for ya.
BTW im on linux.
@freemo hmmm! on desktop or mobile that is?