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@admitsWrongIfProven

The fediverse can certainly be block happy at times.

The greyed out follow buttom only works some of the time with certain type of blocks.. There are quite a few different ways you can be blocked and each one has different symptoms.

@admitsWrongIfProven I wouldnt say the right equates to being against equal rights for women neccessary... but yes if someone was openly against equality I wouldnt follow them regardless of their political party.

@admitsWrongIfProven yea he is talking about the twitter block list by the sound of it (which was a big deal when he was here).

@admitsWrongIfProven I beleive the block list you are reading about was the one he used on twitter before moving to mastodon, and people were mad at him for having used (and promoted) that blocklist over on twitter, among other reasons to be mad at him.

As far as I know wil didnt maintain any block lists in his short time here.

@admitsWrongIfProven It seems unlikely you as an individual (rather thant he server) is on a block list... thats kinda weird...

@admitsWrongIfProven Yes I can follow them... is it possible they have you blocked personally?

@admitsWrongIfProven maybe that individual user has us blocked? Can you follow other accounts on social?

@admitsWrongIfProven Sorry had a call come in.. the silence was just removed now, give it a try.

@trinsec I dont think I went allergic to dutch mosquito yet, either that or you guys just dont have any.

@JonKramer

> Don't think something you see as obvious is obvious to all, or even a few others.

Obviously ;)

Damnit, I finally became allergic to Israeli mosquito.. oh well was a good year while it lasted :)

I've learned as i travel whenever I go somewhere new im immune to the mosquito for usually 3 - 9 months at least, sometimes longer. When i finally start having allergic reactions its usually triggered though by me leaving and coming back at a later date (this time I left for a month).

@freemo

I think this is exactly the kind of reasoning described in wiki for why mixed strategies are a thing (see the choosing how to pitch in baseball example there).

The thing that might be interesting is also exploring what "optimal" means. For simplicity let's assume the game rules itself don't randomize anything and that the game has a binary outcome (A wins or B wins, no scoring).

In battleships, if each player was forced to be deterministic, for each strategy for player A there is a strategy for player B that defeats it and v.v. This means that the standard approach of "optimal strategy is one that wins whenever it's possible to win" would imply lack of optimal strategies at all: after all, it's always possible to win but no strategy wins always. This is still true if you admit nondeterministic strategies: it's possible to win against each deterministic strategy with p=1, but there's no strategy that does that for all deterministic counter-strategies.

The reasoning you described is similar to looking at changes you'd make in your strategy in response to knowing that opponent's, then doing the same for your opponent, and iterating this. So, it seems that you describe looking for a fixpoint of that: a pair of strategies s.t. neither you nor the opponent would want to change theirs upon learning what other player's strategy is. Note that this necessarily speaks about pairs of strategies (IIRC there are games where you have multiple such pairs, but I sadly don't recall examples). It's been shown that every game with finite sets of moves has at least one such pair.

NB if you are after such pairs of strategies, then instead of iterating it's often easier to directly look at the fixpoint condition and infer what such a pair of strategies would need to satisfy for both players not to wish to amend theirs.

@freemo I'm not an expert but it is probably a case of mixed strategy.

If you read the example in this page, it fits a lot of real-world cases:

en.wikipedia.org/wiki/Strategy

@freemo The responses about mixed strategies are on-point mathematically/from a game theory perspective, but if you are talking about real-life scenarios (where no one really uses “optimal” strategies due to information constraints etc.) it might be convenient to use gaming terminology. In this case you could say you are “playing the meta[game]” – most people use a strategy currently considered very good and you find a strategy that might be bad in a vacuum, but counters the specific one everyone uses. Quite common in competitive e-sports, whether SC2 or Dota or whatnot.

@robryk Depends.

Might work better as an example.

Imagine a game of battleship but where one player is firing the other controls the ships. So we are trying to find an optimal firing pattern vs optimal ship placement.

By default there is no strategy for ship placement I can think of other than to make sure ships arent adjacent. So you have a more or less random placement.

But if ship placement is random then since there are more ship layouts that overlap closer tot he center of the board as opposed to near the edges, then the optimal firing strategy would be to avoid the edges, with the 4 corner spaces being the least favorable target to hit. So the optimal stregy here is to more or less focus away from the walls.

it should also be noted that while random placement does tend to cover squares near the center more often, there is a strategic reason to not prefer walls and intentionally place ships near the center too. That is, once a strike on a ship is made it is easier to guess the orientation of the ship and destroy it for ships next to walls than it is for ships away from walls. So for this reason as well it is generally optimal to place ships asway from walls.

Anyway as you can see this chain of logic can go on as per the premise.

@realcaseyrollins Not sure I see what the connection to diminishing returns might be. I also might be missing something.

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