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Games suck people in to shooting things for the most part. If solving the human condition was mutually shared (total co-opt rather than combat) then maybe we could replace the same satisfaction of eliminating 'people' on screen with eliminating of misunderstanding and playing well in conversation together. Converting problem questions into positive thoughts (even without answers just the feeling of good combat) and modularly merging components like it was one big 'project' I think is the eventual way...
Even in theory, the talking about it before really solving it is actually the way of solving it.... because people often skip this part and think solutions happen without thinking / talking about it and thus perpetuates never seeks to come out of errors.

@raimondaslapinskas
Like the idea and first time I've seen it. Wonder how it really works (the description is there but in real play)

I thought only one type of this game existed - the one I knew was
commonspoly.cc/ but it's great there is more...

I like the different names and angles of thought commons, trust, anti-, and I'm sure there is more but now I'm definitely looking at the good we can do and almost blind trust (playing and *feeling* people as a more measured way than unmerited paranoia is the way!)

It would be cool having a video on people playing this and explaining it (it was bad enough with monopoly right if you played according to the rules and functions 100%)

@raimondaslapinskas
On the subject of Monopoly I did this graphic which I thought might be interesting for you and quick to look at (Appreciate you might not have a lot of time)

qoto.org/@freeschool/107920216

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