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@gamingonlinux good good good. If we want devs to target the Steam Deck specifically it has to have a long lifespan, if not they will simply not worry too much about performance and adopt "it'll perform well on the next version" approach.

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@kierkegaank
About a year ago #Microsoft bricked my mom's #Windows10 computer by attempting an automated #Windows11 install. Maybe I could have saved it by reinstalling Windows 10, but it was old and she is much happier with the #Chromebook I bought for her.

@mitexleo I have to admit I was so so so tempted to click "I don't use the Internet". But in the end I answered honestly.

Greetings everyone! #introductions

I'm Simon Tatham, free software developer based in Cambridge, UK. Best known for PuTTY and a collection of puzzle games; various other things largish and smaller. Mostly tend to start my own projects rather than joining existing ones. (I think just because that's my idea of fun.)

This is my first time dipping my toe into short-form social media. (I was never on the birdsite.) Probably expecting to post random tech musings, with occasional maths.

@silo64 I just want to point out that I never mentioned cloud gaming in my original toot. I mentioned cloud, but not cloud gaming as we know it today which is using a fully remote GPU/CPU to process everything. I mentioned the power of the cloud which can be used for other things like LLMs to power NPCs for example.

I was talking about ubiquitous gaming, which is a broader concept that includes cloud gaming but also other forms of gaming, such as mobile gaming, AR/VR gaming, and as well as new ways of gaming that haven't been invented yet.

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