I'm going to post to this tag every time i get reminded why i hate linux. Maybe eventually i'll be able to explain this to people without sounding crazy

Currently debating if i should make this future me's problem or not.

Man poor OpenAI has to figure out how to detect lies now. They're completely screwed.

RT @king_bore_haha
This is not a request, this is a demand.
Happy holidays.

Was able to replicate that ds3 glitch everyone loves so much, now in ds1!

Been working on the save/load part of the rollback for a while, p much the only thing left is the SFX not being saved, everything else is working. The work has really been draining me tho, tbh. Have a clip

RT @Grimrukh
At last: direct Dark Souls collision editing!

I've coded a two-way HKX / OBJ converter for Nightfall (DSR + Havok 2015). It makes collision edits SUPER easy in whatever 3D program you want.

Just needs a bit of tweaking to support other FromSoft games, navmeshes, etc. 👀

Component #1 of rollback netcode completed! This is me manually calling the game tick simulate functions to compute the game state without the game doing it. That's vital for rollback, when the state needs to be re-computed multiple times.

I tested sling->bolt, catch flame->bestial sling, swift glintstone shard->adulas moonblade
You can see Adula's pre-nerf here: youtu.be/43abY3wqHG8?t=684
Post nerf:

Congratulations to @luke_yui for an AMAZING release of the seamless co-op mod! 40k downloads in 24 hours is just bonkers!

RT @thefifthmatt
@king_bore_haha as promised, the timecube, uh, diamond. question not its inscrutable machinations.

RT @king_bore_haha
Hey, ever wonder how Dark Souls 2 drop rates worked?

Well, hopefully this explains everything for you:

I'm on my phone so not going to put any effort into this meme. Insert your own Elden Ring problems here. I take all credit

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