Just released Beta11 of the PvP overhaul! Minor update, just to make it compatible with @GuardChurch Painted Worlds. https://github.com/metal-crow/Dark-Souls-1-Overhaul/releases/tag/vB11
It has been 1 month and 8 days, and i have finally defeated this bug! :)
Onto the next ones!
For anyone interested, here's the current bug i'm stuck on: https://streamable.com/ies2tw
i save player state in the middle of an animation (a roll), then do some other animations, next restore the animation i restore into is one of the animations i did in between the save and restore
I tested sling->bolt, catch flame->bestial sling, swift glintstone shard->adulas moonblade
You can see Adula's pre-nerf here: https://youtu.be/43abY3wqHG8?t=684
Post nerf:
After some tests, it seems like all chaincasting, as in "use a spell, switch to another spell, use that spell and it has an animation different from it's standalone cast animation" is gone.
Only exception is spells with the same animation. https://www.reddit.com/r/Eldenring/comments/vbbwyk/chain_casting_still_works_no_jump_trick_or_nothin/
I feel like Scott really doesn't make a lot of sense in this video: https://www.youtube.com/watch?v=cMglxlJ175M
For one, the issue with "one side having to deal with invasions every 15 minutes for the first 30 levels" isn't a minor issue. That is literally unplayable. ER is fundamentally broken here
Dark Soul 1 Modder, Reverse Engineer, and other stuff.
Twitter mirror: https://twitter.com/shinymetal_crow