ok openbw, i get it you wanted to replicate the mechanics exactly, but did you also have to replicate the code quality of a 1998 video game?
github.com/OpenBW/openbw/blob/

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why would you ever need aligned storage for a single object that just holds a couple of references?

the aligned storage
github.com/OpenBW/openbw/blob/

the class it's used with
github.com/OpenBW/openbw/blob/

is it some kind of "as long as it's aligned it's atomic" x86 nonsense? tempted to just nuke it all...

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