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The Long Dark, Subnautica, and even Pokemon GO all suffer from reaching an anticlimactic point where you're just wandering over a vast area scavenging for increasingly rare treasures. How is this fun? How can we make the survival game we're building fun?

@peterdrake Incorperate actual rpg elements. Complex stats, treasure, crafting, character customization. All the elements a game needs rather than relying purely on a single gimmick.

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