@dsina In my current project, I tried to have unit tests, but after several weeks of trying the student programmers revolted. They complained that it felt like the tests were the goal. Now we're back to manually playing through the game to test each change. It feels absurd, but as far as I can tell it's the industry standard.
@dsina... or worse, someone else will have to fix it after you're gone
@peterdrake I am not crazy about testing either but it is a necessary evil.
The importance of handing over code ownership to the team was hard to understand for me as a student. If you can't tie a bow around your code with some good testing you'll be stuck fixing your code everytime somebody else breakes it.