All of our Unity bugs seems to be race conditions. With a thousand layers of event-driven lasagna, it's almost impossible to ensure that one line of code will run before another.

@peterdrake This is why I created my own game logic loop for my game. I agree #unity could be way better out of the box.

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@bamboy We're using MoreMountains's TopDown Engine and Pixel Crushers's Dialogue System. They do a lot of the work for us, but it's more layers we don't fully understand.

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