I have a big request for feedback. I'm part of an NSF-funded project building games to teach people about earthquake preparedness. We're in the brainstorming / planning stage for the third game, and I'd love input from people here. Here's a document describing the unusual design challenges:

docs.google.com/document/d/1cY

@peterdrake Feedback: How can you incorporate, reward, and harvest ideas players come up with for real-world strategies?

Follow

@skry The fourth experiment will look in that direction (studying how people talk *about* the game and how it affects their preparedness behavior).

Sign in to participate in the conversation
CleverLibre Social

CleverLibre Social is an inclusive social instance for open discussion, learning, and community.
All cultures welcome.
Hate speech and harassment strictly forbidden.