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You think this is the darkest timeline but there's one where the USA and Britain re-merged and developed a "mixed-endian" date format where you write it like MD/MD/YYYY

Shouting "do I need to remove the lid before microwaving this can of soup?!?" just to see how fast my husband can run.

College faculty: are you getting a lot of spam with subject lines like "Scholarship opportunities for <your institution> students"?

Our financial aid office thinks these are a borderline scam. By giving out a small scholarship (a few hundred dollars), the sponsors can buy a lot of eyeballs to sell to advertisers.

A snake who's dating the head on the other end of his body can't spell AMPHISBAENA without HIS BAE.

I was confused by the advice to shuffle step (or hop with both fee together) when (unavoidably) in the vicinity of a downed power line. Why, I wondered, would it be more dangerous to have one foot in the air?

After some web searching, it appears that the real danger is having your feet far apart. This is because of two things:

1) There is a voltage gradient across the ground. This makes a greater voltage difference between more distant points.

2) Electricity can flow more easily through your flesh than the ground. If your legs form a "bridge" between two points, the current may flow through that longer path rather than through the ground.

Can someone with a better understanding of such things confirm and/or clarify?

Cosmic Express continues to be an exquisite puzzle game and, eventually, a series of brutal lessons about making assumptions.

"Well, clearly, my first two steps have to be..."

"Do they? DO THEY?"

Ah, wait, the "thinks keys are joystick buttons" is because Input.GetAxis("Player1_Horizontal") looks at a virtual axis, which responds to either keys or sticks. That's the same within Unity. I fixed that by defining another axis to look at.

The other problems appear to be solved by some variant of "turn it off and back on again", except for Ubuntu Firefox mapping the buttons differently from MacOS Firefox.

@lucasgray @Remvst

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Fun with Xbox wireless controllers vs Unity:

Within Unity: works correctly.

WebGL on the same Ubuntu machine: sticks work, but the buttons are mapped differently. The right button does one thing within Unity and a different thing in WebGL.

WebGL on MacBook with bluetooth turned off: reacts to keys as if they were controller buttons. (I explicitly examined the “joystick” keycodes within Unity.)

WebGL on MacBook with bluetooth turned on: refuses to connect with or forget bluetooth controllers.

Sometimes Unity loses track of my Xbox controllers. I suspect this happens because the controller goes to sleep to save batteries. Restarting Unity fixes the problem, but is there an easier way?

Today's work music: "8 Hours of Whale Sounds Deep Underwater for Sleep and Relaxation"

I'm in the market for a new podcast. Desiderata:

* Diverse voices. (I listen to "No Such Thing as a Fish" and "Shut Up & Sit Down", which are overwhelmingly white British men.)

* Fast, smart host(s).

* Facts and ideas, not guests talking about their personal journeys.

* The option to subscribe to get an ad-free version.

Watcha got?

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