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Stacklands had, for me, the same arc (on a smaller scale) as FTL:

1. This is sort of interesting, but the graphics are underwhelming.
2. This is too hard.
3. <Late at night> Wait, but what if I ...
4. Oh, I can give orders while the game is paused? This changes everything!
5. I got a sense of completion from beating the main objective, but the bonus objective(s) would be too tedious.

It's clever. Definitely got my $4 worth.

Stacklands had, for me, the same arc (on a smaller scale) as FTL:

1. This is sort of interesting, but the graphics are underwhelming.
2. This is too hard.
3. <Late at night> Wait, but what if I ...
4. Oh, I can give orders while the game is paused? This changes everything!
5. I got a sense of completion from beating the main objective, but the bonus objective(s) would be too tedious.

It's clever. Definitely got my $4 worth.

@goeland86 I ordered one about a week ago. All I have is an estimated delivery date of "June 2022", so I'll have to back stuff up to an external drive while I wait.

I've completed my term as department chair with more colleagues and more hair than I started with.

@basepair @data_science Yes. It's confusing to people who know C or Java, where that would indicate a long int.

Other than using things like "identical", is there any way to tell ints from doubles in R? Do their behaviors ever differ?

Another gotcha:

1:2 produces integers, but c(1, 2) produces doubles. They're not equal, but they're printed the same.

@data_science

@rythur @data_science Yes, I'm liking this one much better. I need examples like everyone else, but as a computer scientist (and a tabletop gamer), I want the rules laid out explicitly. This book does that, points out where R's way is handy, and also points out the gotchas.

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