Me: I don’t like cars
Also me: I want to drive a burger car
@BeTheCookie Is Kevin from Springfield?
@Moosader I also like to point out that
if (...) { return true; } else { return false;}
can always be replaced with
return ...;
because ... is a boolean expression with exactly the value you're returning.
Card-based #ttrpg idea:
Your character is represented by a deck of cards representing your skills. The better you are at a skill, the more copies of that card you have. In order to use a skill, you need enough copies in your hand/tableau for the difficulty of the task at hand. Managing to get all three would let you pull off some amazing stunt.
Things like gear, preparing, aiding others, injury, etc. could be worked into this.
One interesting consequence is that luck become “input luck” instead of “output luck”: instead of deciding what you want to do and then rolling the dice, you’d know if it’s going to work or you need to do something else instead. Perhaps there could be a mechanism where taking an action and failing could earn you more draws or something.
Thoughts? Is there a game that already does this?
Slay the Spire developer talks about the experience of evaluating and switching to Godot https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4 #gamedev
@olivvybee I'll raise you: I won a tournament at a game convention, the prize for which was free admission to Gen Con. They never contacted me.
I wouldn't have had time to go, but still.
tech kvetch
Legitimate website: You have an alert. Log in to see it.
Me: *consults password manager* *tries to log in*
Website: No, not that one.
Me: Forgot password.
Website: *sends reset password email*
Me: *resets password*
Website: You have to include a special character.
Me: *tries again*
Website: But not that one.
Me: How about this one?
Website: All green! Have you notice the tempting Submit button at the bottom?
Me: CLICK
Website:
Website:
Website:
Website: I'm not going to tell you if anything is happening.
@arzi Programming is 1% inspiration, 9% perspiration, and 90% installation.
CS professor, game designer, and fire dancer ordinaire.