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I'm developing in Unity on Ubuntu. I need to make a video screencast of my game in play (including my voiceover). What's the easiest way to do this?

You remember that time I boosted your post? Well, now I need a favor.
*Lays out blueprints to a bank vault*

If you want to know how the #COP28 UN Climate Change Conference is going, this post says it all...

TIL Discord supports markdown, so you can do:

```python
print('snek')
```

Google Docs also supports this; a box pops up if you type ``` on a line by itself.

The resolution: Unity physics are unreliable on FixedUpdate 0. Now I just don't activate the colliders until the second frame and that seems to fix the problem.

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Weird bug:

I have a trigger zone that causes damage to the player when they touch it. Everything works perfectly, except that I get one frame of damaging collision when I load a particular level. This only happens when I load this level from a previous level, not when I run it directly.

Here's what's really weird: when I look at the stack trace, the zone has transform pos: (-0.100000001, 0, -0.5) rot: eulerAngles: (-0, 0, 0) scale: (10, 1, 10), while the colliding player has transform pos: (20, 0.560276091, -20) rot: eulerAngles: (-0, 0, 0) scale: (1, 1, 1). How are these two colliding?

A helpful terminal command I learned only recently is !$

Let's say you just ran
mkdir /usr/share/some/shit/IMadeUp/

and now you want to go there without typing it all again.
You'd use

cd !$

What's the best crunchy simulation ?

Thinking about vicious roving gangs of teens who just can't get enough of evolution.

(I assume that these evil teens also have books is part of what is so scary here? IDK. This would be a fun group Halloween costume IMO)

If you don't have to be on the northern Oregon coast right now, don't go. There is significant flooding in Seaside, Tillamook, and elsewhere. School districts are closed, rail lines are washed over with landslides. It's a dangerous situation. If you live there, please be safe. If you don't, stay away.

#Oregon #PNW
opb.org/article/2023/12/05/rai

Mob-debugging in tonight's Unity meetup, we learned that the rigidbody and the transform attached to the same GameObject can have different positions, because of course they can.

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