@htdrake, preparing to pull forward through the next parking space: I'm going to do The Thing You Should Never Do.
Me: Get involved in a land war in Asia?
02.03. Ticket to Ride Legacy: Legends of the West
@peterdrake and I are both finding our range. This morning's game was fast, tense, and close, but I slipped past him for the win (48 vs 46).
Spoilers, both photo and alt text, can be found behind the Sensitive Content warning.
02.02. Ticket to Ride Legacy: Legends of the West
Well, THAT was quite the reversal (43 vs 13)! @peterdrake needed one more turn to lay down a key route, but I triggered the end of the game before he got to it. His dismay was exceedingly gratifying.
Spoilers, both photo and alt text, can be found behind the Sensitive Content warning.
My representative, Lori Chavez-DeRemer (R), sent out a survey of constituent priorities. Climate change and wealth disparity didn't even make the list.
Oh, you were guessing maybe "Canvas", "Event System", or "Immediate Mode GUI"? Very sensible, but wrong!
It takes you up a level, laterally, then down two levels to "Universal RP", because this page appears in (at least) two different places in the outline.
The standard #ttrpg dungeon crawl is problematically colonial: "We want these treasures, and if the natives try to stop us, we'll just have to kill them in self defense."
How can the story be tweaked to avoid this, while maintaining the action/adventure idea of solving problems through personal violence?
I guess the obvious answer is to ally the player characters with the oppressed rather than with the empire. Perhaps more interesting would be to have them *start* allied with the empire, then slowly turn up the wrongness until they switch sides.
The standard #ttrpg dungeon crawl is problematically colonial: "We want these treasures, and if the natives try to stop us, we'll just have to kill them in self defense."
How can the story be tweaked to avoid this, while maintaining the action/adventure idea of solving problems through personal violence?
I guess the obvious answer is to ally the player characters with the oppressed rather than with the empire. Perhaps more interesting would be to have them *start* allied with the empire, then slowly turn up the wrongness until they switch sides.
I'm enjoying reading the Last Parsec: Eris Beta-V campaign book for Savage Worlds, but whoever wrote and illustrated the section on the space stations seems ... unclear on how spin gravity works. Why would you dock to the outer edge of a spinning ring instead of near the center of rotation, where both docking and moving cargo are easier? Parts on the ends of the rotation axis are described as being at the "top" and "bottom". One of these is executive offices -- wouldn't they therefore be in zero g?
The Red Cross likes to give out shirts to platelet donors. This one speaks to my "Northern Tibetan heritage", if you know what I mean. #SubGenius #blood #platelets
CS professor, game designer, and fire dancer ordinaire.