How the DM is in theory meant to run ability checks:
1.set a DC
2. if the player rolls over it, they succeed, otherwise not
How I think everyone actually does it
1. don't set a DC
2. player rolls
3. about 10 or less is a failure
4. about 19 or more is success
5. 11-18, the DM does the thing that makes the story more interesting

or am I unusual in this?

Sounds like @sil prefers #StoryGames but is stuck with D20.

This is why #ApocalypseWorld and #MouseGuard (not uniquely, but significantly) are great. Their mechanism dispenses with “do you succeed or fail?” in favour of “do you get to say what happens, or does the GM?”

Follow

@bignose @sil I love the system where a check is either (a) a success, or (b) success at a cost, a status like hungry, tired, etc, or (c) another obstacle (another check).

That next check is then either (a) success, (b) success at a cost, or (c) another obstacle, and so on.

There are no dead ends!

Either you succeed (possibly with a cost), or there is more story.

Sign in to participate in the conversation
CleverLibre Social

CleverLibre Social is an inclusive social instance for open discussion, learning, and community.
All cultures welcome.
Hate speech and harassment strictly forbidden.