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@kara@witchcraft.cafe I wouldn't even call Tarkovsky's Stalker horror, tbh. That said, it's a lot harder to build mysterious dread in a game without providing actual horror elements: it's hard for mystery to survive contact with the player doing dumb shit to see what happens, and facing no consequence.

I only played through it once yeeears ago, but from memory Penumbra: Overture did this quite well

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