lol how to write canvas libraries
@icedquinn Line drawing is surprisngly hard (except for the GLSL way where you iterate over every fragment and test if you're "in" the line.)
re: lol how to write canvas libraries
@icedquinn Everything in OpenGL other than drawing transformed shadered(?) triangles always has this "oh that's actually deprecated" or "oh it turns out no one implements that (or half the drivers implement it wrong)" attached to it. Or the default behavior is just stupid.
I hate writing stuff in OpenGL so much because of this.
re: lol how to write canvas libraries
@icedquinn Good because last I checked there's not much left.
re: lol how to write canvas libraries