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Played some Railway Empire again and actually finished the first chapter for a change. I'm still trying to get to grips with its signalling system. I'm used to facing an arcane type signalling like you'd find in Transport Tycoon Deluxe (more specifically, OpenTTD).

But here I have to remember a few things:
- Trains will never collide with each other.
- The trains can see in one go whether a track's in conflict and will simply wait until it is not anymore.
- That means signals don't need to be as detailed as in TTD, they're purely for the efficiency.

I'll continue playing with chapter 2 soon and see if I can do the tracks a bit better.

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